Scanning
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Take big bites. Anything worth doing is worth overdoing.
Robert A. Heinlein, Time Enough for Love
The first step in any compiler or interpreter is scanning. The scanner takes in raw source code as a series of characters and groups it into a series of chunks we call tokens. These are the meaningful “words” and “punctuation” that make up the language’s grammar.
Scanning is a good starting point for us too because the code isn’t very hard—pretty much a switch
statement with delusions of grandeur. It will help us
warm up before we tackle some of the more interesting material later. By the end
of this chapter, we’ll have a full-featured, fast scanner that can take any
string of Lox source code and produce the tokens that we’ll feed into the parser
in the next chapter.
4 . 1The Interpreter Framework
Since this is our first real chapter, before we get to actually scanning some code we need to sketch out the basic shape of our interpreter, jlox. Everything starts with a class in Java.
create new file
package com.craftinginterpreters.lox; import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; import java.nio.charset.Charset; import java.nio.file.Files; import java.nio.file.Paths; import java.util.List; public class Lox { public static void main(String[] args) throws IOException { if (args.length > 1) { System.out.println("Usage: jlox [script]"); System.exit(64); } else if (args.length == 1) { runFile(args[0]); } else { runPrompt(); } } }
Stick that in a text file, and go get your IDE or Makefile or whatever set up. I’ll be right here when you’re ready. Good? OK!
Lox is a scripting language, which means it executes directly from source. Our interpreter supports two ways of running code. If you start jlox from the command line and give it a path to a file, it reads the file and executes it.
add after main()
private static void runFile(String path) throws IOException { byte[] bytes = Files.readAllBytes(Paths.get(path)); run(new String(bytes, Charset.defaultCharset())); }
If you want a more intimate conversation with your interpreter, you can also run it interactively. Fire up jlox without any arguments, and it drops you into a prompt where you can enter and execute code one line at a time.
add after runFile()
private static void runPrompt() throws IOException { InputStreamReader input = new InputStreamReader(System.in); BufferedReader reader = new BufferedReader(input); for (;;) { System.out.print("> "); String line = reader.readLine(); if (line == null) break; run(line); } }
The readLine()
function, as the name so helpfully implies, reads a line of
input from the user on the command line and returns the result. To kill an
interactive command-line app, you usually type Control-D. Doing so signals an
“end-of-file” condition to the program. When that happens readLine()
returns
null
, so we check for that to exit the loop.
Both the prompt and the file runner are thin wrappers around this core function:
add after runPrompt()
private static void run(String source) { Scanner scanner = new Scanner(source); List<Token> tokens = scanner.scanTokens(); // For now, just print the tokens. for (Token token : tokens) { System.out.println(token); } }
It’s not super useful yet since we haven’t written the interpreter, but baby steps, you know? Right now, it prints out the tokens our forthcoming scanner will emit so that we can see if we’re making progress.
4 . 1 . 1Error handling
While we’re setting things up, another key piece of infrastructure is error handling. Textbooks sometimes gloss over this because it’s more a practical matter than a formal computer science-y problem. But if you care about making a language that’s actually usable, then handling errors gracefully is vital.
The tools our language provides for dealing with errors make up a large portion of its user interface. When the user’s code is working, they aren’t thinking about our language at all—their headspace is all about their program. It’s usually only when things go wrong that they notice our implementation.
When that happens, it’s up to us to give the user all the information they need to understand what went wrong and guide them gently back to where they are trying to go. Doing that well means thinking about error handling all through the implementation of our interpreter, starting now.
add after run()
static void error(int line, String message) { report(line, "", message); } private static void report(int line, String where, String message) { System.err.println( "[line " + line + "] Error" + where + ": " + message); hadError = true; }
This error()
function and its report()
helper tells the user some syntax
error occurred on a given line. That is really the bare minimum to be able to
claim you even have error reporting. Imagine if you accidentally left a
dangling comma in some function call and the interpreter printed out:
Error: Unexpected "," somewhere in your code. Good luck finding it!
That’s not very helpful. We need to at least point them to the right line. Even better would be the beginning and end column so they know where in the line. Even better than that is to show the user the offending line, like:
Error: Unexpected "," in argument list. 15 | function(first, second,); ^-- Here.
I’d love to implement something like that in this book but the honest truth is that it’s a lot of grungy string manipulation code. Very useful for users, but not super fun to read in a book and not very technically interesting. So we’ll stick with just a line number. In your own interpreters, please do as I say and not as I do.
The primary reason we’re sticking this error reporting function in the main Lox
class is because of that hadError
field. It’s defined here:
public class Lox {
in class Lox
static boolean hadError = false;
We’ll use this to ensure we don’t try to execute code that has a known error. Also, it lets us exit with a non-zero exit code like a good command line citizen should.
run(new String(bytes, Charset.defaultCharset()));
in runFile()
// Indicate an error in the exit code. if (hadError) System.exit(65);
}
We need to reset this flag in the interactive loop. If the user makes a mistake, it shouldn’t kill their entire session.
run(line);
in runPrompt()
hadError = false;
}
The other reason I pulled the error reporting out here instead of stuffing it into the scanner and other phases where the error might occur is to remind you that it’s good engineering practice to separate the code that generates the errors from the code that reports them.
Various phases of the front end will detect errors, but it’s not really their job to know how to present that to a user. In a full-featured language implementation, you will likely have multiple ways errors get displayed: on stderr, in an IDE’s error window, logged to a file, etc. You don’t want that code smeared all over your scanner and parser.
Ideally, we would have an actual abstraction, some kind of “ErrorReporter” interface that gets passed to the scanner and parser so that we can swap out different reporting strategies. For our simple interpreter here, I didn’t do that, but I did at least move the code for error reporting into a different class.
With some rudimentary error handling in place, our application shell is ready.
Once we have a Scanner class with a scanTokens()
method, we can start running
it. Before we get to that, let’s get more precise about what tokens are.
4 . 2Lexemes and Tokens
Here’s a line of Lox code:
var language = "lox";
Here, var
is the keyword for declaring a variable. That three-character
sequence “v-a-r” means something. But if we yank three letters out of the
middle of language
, like “g-u-a”, those don’t mean anything on their own.
That’s what lexical analysis is about. Our job is to scan through the list of characters and group them together into the smallest sequences that still represent something. Each of these blobs of characters is called a lexeme. In that example line of code, the lexemes are:
The lexemes are only the raw substrings of the source code. However, in the process of grouping character sequences into lexemes, we also stumble upon some other useful information. When we take the lexeme and bundle it together with that other data, the result is a token. It includes useful stuff like:
4 . 2 . 1Token type
Keywords are part of the shape of the language’s grammar, so the parser often
has code like, “If the next token is while
then do . . . ” That means the parser
wants to know not just that it has a lexeme for some identifier, but that it has
a reserved word, and which keyword it is.
The parser could categorize tokens from the raw lexeme by comparing the strings, but that’s slow and kind of ugly. Instead, at the point that we recognize a lexeme, we also remember which kind of lexeme it represents. We have a different type for each keyword, operator, bit of punctuation, and literal type.
create new file
package com.craftinginterpreters.lox; enum TokenType { // Single-character tokens. LEFT_PAREN, RIGHT_PAREN, LEFT_BRACE, RIGHT_BRACE, COMMA, DOT, MINUS, PLUS, SEMICOLON, SLASH, STAR, // One or two character tokens. BANG, BANG_EQUAL, EQUAL, EQUAL_EQUAL, GREATER, GREATER_EQUAL, LESS, LESS_EQUAL, // Literals. IDENTIFIER, STRING, NUMBER, // Keywords. AND, CLASS, ELSE, FALSE, FUN, FOR, IF, NIL, OR, PRINT, RETURN, SUPER, THIS, TRUE, VAR, WHILE, EOF }
4 . 2 . 2Literal value
There are lexemes for literal values—numbers and strings and the like. Since the scanner has to walk each character in the literal to correctly identify it, it can also convert that textual representation of a value to the living runtime object that will be used by the interpreter later.
4 . 2 . 3Location information
Back when I was preaching the gospel about error handling, we saw that we need to tell users where errors occurred. Tracking that starts here. In our simple interpreter, we note only which line the token appears on, but more sophisticated implementations include the column and length too.
We take all of this data and wrap it in a class.
create new file
package com.craftinginterpreters.lox; class Token { final TokenType type; final String lexeme; final Object literal; final int line; Token(TokenType type, String lexeme, Object literal, int line) { this.type = type; this.lexeme = lexeme; this.literal = literal; this.line = line; } public String toString() { return type + " " + lexeme + " " + literal; } }
Now we have an object with enough structure to be useful for all of the later phases of the interpreter.
4 . 3Regular Languages and Expressions
Now that we know what we’re trying to produce, let’s, well, produce it. The core of the scanner is a loop. Starting at the first character of the source code, it figures out what lexeme it belongs to, and consumes it and any following characters that are part of that lexeme. When it reaches the end of that lexeme, it emits a token.
Then it loops back and does it again, starting from the very next character in the source code. It keeps doing that, eating characters and occasionally, uh, excreting tokens, until it reaches the end of the input.
The part of the loop where we look at a handful of characters to figure out which kind of lexeme it “matches” may sound familiar. If you know regular expressions, you might consider defining a regex for each kind of lexeme and using those to match characters. For example, Lox has the same rules as C for identifiers (variable names and the like). This regex matches one:
[a-zA-Z_][a-zA-Z_0-9]*
If you did think of regular expressions, your intuition is a deep one. The rules that determine how a particular language groups characters into lexemes are called its lexical grammar. In Lox, as in most programming languages, the rules of that grammar are simple enough for the language to be classified a regular language. That’s the same “regular” as in regular expressions.
You very precisely can recognize all of the different lexemes for Lox using regexes if you want to, and there’s a pile of interesting theory underlying why that is and what it means. Tools like Lex or Flex are designed expressly to let you do this—throw a handful of regexes at them, and they give you a complete scanner back.
Since our goal is to understand how a scanner does what it does, we won’t be delegating that task. We’re about handcrafted goods.
4 . 4The Scanner Class
Without further ado, let’s make ourselves a scanner.
create new file
package com.craftinginterpreters.lox; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import static com.craftinginterpreters.lox.TokenType.*; class Scanner { private final String source; private final List<Token> tokens = new ArrayList<>(); Scanner(String source) { this.source = source; } }
We store the raw source code as a simple string, and we have a list ready to fill with tokens we’re going to generate. The aforementioned loop that does that looks like this:
add after Scanner()
List<Token> scanTokens() { while (!isAtEnd()) { // We are at the beginning of the next lexeme. start = current; scanToken(); } tokens.add(new Token(EOF, "", null, line)); return tokens; }
The scanner works its way through the source code, adding tokens until it runs out of characters. Then it appends one final “end of file” token. That isn’t strictly needed, but it makes our parser a little cleaner.
This loop depends on a couple of fields to keep track of where the scanner is in the source code.
private final List<Token> tokens = new ArrayList<>();
in class Scanner
private int start = 0; private int current = 0; private int line = 1;
Scanner(String source) {
The start
and current
fields are offsets that index into the string. The
start
field points to the first character in the lexeme being scanned, and
current
points at the character currently being considered. The line
field
tracks what source line current
is on so we can produce tokens that know their
location.
Then we have one little helper function that tells us if we’ve consumed all the characters.
add after scanTokens()
private boolean isAtEnd() { return current >= source.length(); }
4 . 5Recognizing Lexemes
In each turn of the loop, we scan a single token. This is the real heart of the scanner. We’ll start simple. Imagine if every lexeme were only a single character long. All you would need to do is consume the next character and pick a token type for it. Several lexemes are only a single character in Lox, so let’s start with those.
add after scanTokens()
private void scanToken() { char c = advance(); switch (c) { case '(': addToken(LEFT_PAREN); break; case ')': addToken(RIGHT_PAREN); break; case '{': addToken(LEFT_BRACE); break; case '}': addToken(RIGHT_BRACE); break; case ',': addToken(COMMA); break; case '.': addToken(DOT); break; case '-': addToken(MINUS); break; case '+': addToken(PLUS); break; case ';': addToken(SEMICOLON); break; case '*': addToken(STAR); break; } }
Again, we need a couple of helper methods.
add after isAtEnd()
private char advance() { return source.charAt(current++); } private void addToken(TokenType type) { addToken(type, null); } private void addToken(TokenType type, Object literal) { String text = source.substring(start, current); tokens.add(new Token(type, text, literal, line)); }
The advance()
method consumes the next character in the source file and
returns it. Where advance()
is for input, addToken()
is for output. It grabs
the text of the current lexeme and creates a new token for it. We’ll use the
other overload to handle tokens with literal values soon.
4 . 5 . 1Lexical errors
Before we get too far in, let’s take a moment to think about errors at the
lexical level. What happens if a user throws a source file containing some
characters Lox doesn’t use, like @#^
, at our interpreter? Right now, those
characters get silently discarded. They aren’t used by the Lox language, but
that doesn’t mean the interpreter can pretend they aren’t there. Instead, we
report an error.
case '*': addToken(STAR); break;
in scanToken()
default: Lox.error(line, "Unexpected character."); break;
}
Note that the erroneous character is still consumed by the earlier call to
advance()
. That’s important so that we don’t get stuck in an infinite loop.
Note also that we keep scanning. There may be other errors later in the program. It gives our users a better experience if we detect as many of those as possible in one go. Otherwise, they see one tiny error and fix it, only to have the next error appear, and so on. Syntax error Whac-A-Mole is no fun.
(Don’t worry. Since hadError
gets set, we’ll never try to execute any of the
code, even though we keep going and scan the rest of it.)
4 . 5 . 2Operators
We have single-character lexemes working, but that doesn’t cover all of Lox’s
operators. What about !
? It’s a single character, right? Sometimes, yes, but
if the very next character is an equals sign, then we should instead create a
!=
lexeme. Note that the !
and =
are not two independent operators. You
can’t write ! =
in Lox and have it behave like an inequality operator.
That’s why we need to scan !=
as a single lexeme. Likewise, <
, >
, and =
can all be followed by =
to create the other equality and comparison
operators.
For all of these, we need to look at the second character.
case '*': addToken(STAR); break;
in scanToken()
case '!': addToken(match('=') ? BANG_EQUAL : BANG); break; case '=': addToken(match('=') ? EQUAL_EQUAL : EQUAL); break; case '<': addToken(match('=') ? LESS_EQUAL : LESS); break; case '>': addToken(match('=') ? GREATER_EQUAL : GREATER); break;
default:
Those cases use this new method:
add after scanToken()
private boolean match(char expected) { if (isAtEnd()) return false; if (source.charAt(current) != expected) return false; current++; return true; }
It’s like a conditional advance()
. We only consume the current character if
it’s what we’re looking for.
Using match()
, we recognize these lexemes in two stages. When we reach, for
example, !
, we jump to its switch case. That means we know the lexeme starts
with !
. Then we look at the next character to determine if we’re on a !=
or
merely a !
.
4 . 6Longer Lexemes
We’re still missing one operator: /
for division. That character needs a
little special handling because comments begin with a slash too.
break;
in scanToken()
case '/': if (match('/')) { // A comment goes until the end of the line. while (peek() != '\n' && !isAtEnd()) advance(); } else { addToken(SLASH); } break;
default:
This is similar to the other two-character operators, except that when we find a
second /
, we don’t end the token yet. Instead, we keep consuming characters
until we reach the end of the line.
This is our general strategy for handling longer lexemes. After we detect the beginning of one, we shunt over to some lexeme-specific code that keeps eating characters until it sees the end.
We’ve got another helper:
add after match()
private char peek() { if (isAtEnd()) return '\0'; return source.charAt(current); }
It’s sort of like advance()
, but doesn’t consume the character. This is called
lookahead. Since it only looks at the current
unconsumed character, we have one character of lookahead. The smaller this
number is, generally, the faster the scanner runs. The rules of the lexical
grammar dictate how much lookahead we need. Fortunately, most languages in wide
use peek only one or two characters ahead.
Comments are lexemes, but they aren’t meaningful, and the parser doesn’t want
to deal with them. So when we reach the end of the comment, we don’t call
addToken()
. When we loop back around to start the next lexeme, start
gets
reset and the comment’s lexeme disappears in a puff of smoke.
While we’re at it, now’s a good time to skip over those other meaningless characters: newlines and whitespace.
break;
in scanToken()
case ' ': case '\r': case '\t': // Ignore whitespace. break; case '\n': line++; break;
default: Lox.error(line, "Unexpected character.");
When encountering whitespace, we simply go back to the beginning of the scan
loop. That starts a new lexeme after the whitespace character. For newlines,
we do the same thing, but we also increment the line counter. (This is why we
used peek()
to find the newline ending a comment instead of match()
. We want
that newline to get us here so we can update line
.)
Our scanner is getting smarter. It can handle fairly free-form code like:
// this is a comment (( )){} // grouping stuff !*+-/=<> <= == // operators
4 . 6 . 1String literals
Now that we’re comfortable with longer lexemes, we’re ready to tackle literals.
We’ll do strings first, since they always begin with a specific character, "
.
break;
in scanToken()
case '"': string(); break;
default:
That calls:
add after scanToken()
private void string() { while (peek() != '"' && !isAtEnd()) { if (peek() == '\n') line++; advance(); } if (isAtEnd()) { Lox.error(line, "Unterminated string."); return; } // The closing ". advance(); // Trim the surrounding quotes. String value = source.substring(start + 1, current - 1); addToken(STRING, value); }
Like with comments, we consume characters until we hit the "
that ends the
string. We also gracefully handle running out of input before the string is
closed and report an error for that.
For no particular reason, Lox supports multi-line strings. There are pros and
cons to that, but prohibiting them was a little more complex than allowing them,
so I left them in. That does mean we also need to update line
when we hit a
newline inside a string.
Finally, the last interesting bit is that when we create the token, we also
produce the actual string value that will be used later by the interpreter.
Here, that conversion only requires a substring()
to strip off the surrounding
quotes. If Lox supported escape sequences like \n
, we’d unescape those here.
4 . 6 . 2Number literals
All numbers in Lox are floating point at runtime, but both integer and decimal
literals are supported. A number literal is a series of digits optionally followed by a .
and one or more trailing
digits.
1234 12.34
We don’t allow a leading or trailing decimal point, so these are both invalid:
.1234 1234.
We could easily support the former, but I left it out to keep things simple. The
latter gets weird if we ever want to allow methods on numbers like 123.sqrt()
.
To recognize the beginning of a number lexeme, we look for any digit. It’s kind of tedious to add cases for every decimal digit, so we’ll stuff it in the default case instead.
default:
in scanToken()
replace 1 line
if (isDigit(c)) { number(); } else { Lox.error(line, "Unexpected character."); }
break;
This relies on this little utility:
add after peek()
private boolean isDigit(char c) { return c >= '0' && c <= '9'; }
Once we know we are in a number, we branch to a separate method to consume the rest of the literal, like we do with strings.
add after scanToken()
private void number() { while (isDigit(peek())) advance(); // Look for a fractional part. if (peek() == '.' && isDigit(peekNext())) { // Consume the "." advance(); while (isDigit(peek())) advance(); } addToken(NUMBER, Double.parseDouble(source.substring(start, current))); }
We consume as many digits as we find for the integer part of the literal. Then
we look for a fractional part, which is a decimal point (.
) followed by at
least one digit. If we do have a fractional part, again, we consume as many
digits as we can find.
Looking past the decimal point requires a second character of lookahead since we
don’t want to consume the .
until we’re sure there is a digit after it. So
we add:
add after peek()
private char peekNext() { if (current + 1 >= source.length()) return '\0'; return source.charAt(current + 1); }
Finally, we convert the lexeme to its numeric value. Our interpreter uses Java’s
Double
type to represent numbers, so we produce a value of that type. We’re
using Java’s own parsing method to convert the lexeme to a real Java double. We
could implement that ourselves, but, honestly, unless you’re trying to cram for
an upcoming programming interview, it’s not worth your time.
The remaining literals are Booleans and nil
, but we handle those as keywords,
which gets us to . . .
4 . 7Reserved Words and Identifiers
Our scanner is almost done. The only remaining pieces of the lexical grammar to
implement are identifiers and their close cousins, the reserved words. You might
think we could match keywords like or
in the same way we handle
multiple-character operators like <=
.
case 'o': if (match('r')) { addToken(OR); } break;
Consider what would happen if a user named a variable orchid
. The scanner
would see the first two letters, or
, and immediately emit an or
keyword
token. This gets us to an important principle called maximal munch. When two lexical grammar rules can both
match a chunk of code that the scanner is looking at, whichever one matches the
most characters wins.
That rule states that if we can match orchid
as an identifier and or
as a
keyword, then the former wins. This is also why we tacitly assumed, previously,
that <=
should be scanned as a single <=
token and not <
followed by =
.
Maximal munch means we can’t easily detect a reserved word until we’ve reached the end of what might instead be an identifier. After all, a reserved word is an identifier, it’s just one that has been claimed by the language for its own use. That’s where the term reserved word comes from.
So we begin by assuming any lexeme starting with a letter or underscore is an identifier.
default: if (isDigit(c)) { number();
in scanToken()
} else if (isAlpha(c)) { identifier();
} else { Lox.error(line, "Unexpected character."); }
The rest of the code lives over here:
add after scanToken()
private void identifier() { while (isAlphaNumeric(peek())) advance(); addToken(IDENTIFIER); }
We define that in terms of these helpers:
add after peekNext()
private boolean isAlpha(char c) { return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_'; } private boolean isAlphaNumeric(char c) { return isAlpha(c) || isDigit(c); }
That gets identifiers working. To handle keywords, we see if the identifier’s lexeme is one of the reserved words. If so, we use a token type specific to that keyword. We define the set of reserved words in a map.
in class Scanner
private static final Map<String, TokenType> keywords; static { keywords = new HashMap<>(); keywords.put("and", AND); keywords.put("class", CLASS); keywords.put("else", ELSE); keywords.put("false", FALSE); keywords.put("for", FOR); keywords.put("fun", FUN); keywords.put("if", IF); keywords.put("nil", NIL); keywords.put("or", OR); keywords.put("print", PRINT); keywords.put("return", RETURN); keywords.put("super", SUPER); keywords.put("this", THIS); keywords.put("true", TRUE); keywords.put("var", VAR); keywords.put("while", WHILE); }
Then, after we scan an identifier, we check to see if it matches anything in the map.
while (isAlphaNumeric(peek())) advance();
in identifier()
replace 1 line
String text = source.substring(start, current); TokenType type = keywords.get(text); if (type == null) type = IDENTIFIER; addToken(type);
}
If so, we use that keyword’s token type. Otherwise, it’s a regular user-defined identifier.
And with that, we now have a complete scanner for the entire Lox lexical grammar. Fire up the REPL and type in some valid and invalid code. Does it produce the tokens you expect? Try to come up with some interesting edge cases and see if it handles them as it should.
Challenges
-
The lexical grammars of Python and Haskell are not regular. What does that mean, and why aren’t they?
-
Aside from separating tokens—distinguishing
print foo
fromprintfoo
—spaces aren’t used for much in most languages. However, in a couple of dark corners, a space does affect how code is parsed in CoffeeScript, Ruby, and the C preprocessor. Where and what effect does it have in each of those languages? -
Our scanner here, like most, discards comments and whitespace since those aren’t needed by the parser. Why might you want to write a scanner that does not discard those? What would it be useful for?
-
Add support to Lox’s scanner for C-style
/* ... */
block comments. Make sure to handle newlines in them. Consider allowing them to nest. Is adding support for nesting more work than you expected? Why?
Design Note: Implicit Semicolons
Programmers today are spoiled for choice in languages and have gotten picky
about syntax. They want their language to look clean and modern. One bit of
syntactic lichen that almost every new language scrapes off (and some ancient
ones like BASIC never had) is ;
as an explicit statement terminator.
Instead, they treat a newline as a statement terminator where it makes sense to do so. The “where it makes sense” part is the challenging bit. While most statements are on their own line, sometimes you need to spread a single statement across a couple of lines. Those intermingled newlines should not be treated as terminators.
Most of the obvious cases where the newline should be ignored are easy to detect, but there are a handful of nasty ones:
-
A return value on the next line:
if (condition) return "value"
Is “value” the value being returned, or do we have a
return
statement with no value followed by an expression statement containing a string literal? -
A parenthesized expression on the next line:
func (parenthesized)
Is this a call to
func(parenthesized)
, or two expression statements, one forfunc
and one for a parenthesized expression? -
A
-
on the next line:first -second
Is this
first - second
—an infix subtraction—or two expression statements, one forfirst
and one to negatesecond
?
In all of these, either treating the newline as a separator or not would both produce valid code, but possibly not the code the user wants. Across languages, there is an unsettling variety of rules used to decide which newlines are separators. Here are a couple:
-
Lua completely ignores newlines, but carefully controls its grammar such that no separator between statements is needed at all in most cases. This is perfectly legit:
a = 1 b = 2
Lua avoids the
return
problem by requiring areturn
statement to be the very last statement in a block. If there is a value afterreturn
before the keywordend
, it must be for thereturn
. For the other two cases, they allow an explicit;
and expect users to use that. In practice, that almost never happens because there’s no point in a parenthesized or unary negation expression statement. -
Go handles newlines in the scanner. If a newline appears following one of a handful of token types that are known to potentially end a statement, the newline is treated like a semicolon, otherwise it is ignored. The Go team provides a canonical code formatter, gofmt, and the ecosystem is fervent about its use, which ensures that idiomatic styled code works well with this simple rule.
-
Python treats all newlines as significant unless an explicit backslash is used at the end of a line to continue it to the next line. However, newlines anywhere inside a pair of brackets (
()
,[]
, or{}
) are ignored. Idiomatic style strongly prefers the latter.This rule works well for Python because it is a highly statement-oriented language. In particular, Python’s grammar ensures a statement never appears inside an expression. C does the same, but many other languages which have a “lambda” or function literal syntax do not.
An example in JavaScript:
console.log(function() { statement(); });
Here, the
console.log()
expression contains a function literal which in turn contains the statementstatement();
.Python would need a different set of rules for implicitly joining lines if you could get back into a statement where newlines should become meaningful while still nested inside brackets.
-
JavaScript’s “automatic semicolon insertion” rule is the real odd one. Where other languages assume most newlines are meaningful and only a few should be ignored in multi-line statements, JS assumes the opposite. It treats all of your newlines as meaningless whitespace unless it encounters a parse error. If it does, it goes back and tries turning the previous newline into a semicolon to get something grammatically valid.
This design note would turn into a design diatribe if I went into complete detail about how that even works, much less all the various ways that JavaScript’s “solution” is a bad idea. It’s a mess. JavaScript is the only language I know where many style guides demand explicit semicolons after every statement even though the language theoretically lets you elide them.
If you’re designing a new language, you almost surely should avoid an explicit statement terminator. Programmers are creatures of fashion like other humans, and semicolons are as passé as ALL CAPS KEYWORDS. Just make sure you pick a set of rules that make sense for your language’s particular grammar and idioms. And don’t do what JavaScript did.